Lightweight C Memory Arena Library
$ ./arena_demo --showcase
use_cases.c
memory_simulator.c
Interactive Arena Memory Simulator
$ arena_visualize --interactive
Arena Layout (Click blocks for details):
Header:
META
SIZE
CAP
Blocks:
Tracking:
PTR
PTR
FIN
Arena: 0/16 blocks allocated | 0 checkpoints | 0 finalizers
Click on a memory block to see details...
# Allocation log will appear here...
performance_comparison.c
Benchmark Results
Allocation Speed (ops/sec)
malloc(): 1.2M ops/sec | arena_alloc(): 15.8M ops/sec
Memory Overhead
80% less overhead vs individual malloc calls
Cache Performance
Better locality = fewer cache misses
advanced_features.c
Advanced Memory Management
// Safe reallocation within arena char *buffer = arena_alloc(arena, 100); buffer = arena_realloc(arena, buffer, 500); // Custom finalizers for resources void close_socket(void *data) { close(*(int*)data); } int *socket_fd = arena_alloc(arena, sizeof(int)); arena_set_destructor(arena, socket_fd, close_socket); // Scoped temporary allocations size_t checkpoint = arena_snapshot(arena); process_temporary_data(arena); arena_restore(arena, checkpoint);
build_and_install.sh
$ git clone https://github.com/MliliGenes/libArena.git
Cloning into 'libArena'...
remote: Enumerating objects: 42, done.
$ cd libArena && make
gcc -Wall -Wextra -std=c99 -c src/*.c
ar rcs libarena.a *.o
✓ Built libarena.a
$ gcc example.c -L. -larena -I./include
$ ./example
Arena created with capacity: 10
Allocated: Hello, World
Finalizer called for: World
Arena destroyed - 0 leaks detected